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StellarFirmStellarFirm

Game studio

Your next game, shipped

You make the game, so you're the CEO. StellarFirm gives you AI Agents, Agentic Assistants for your work. The Coder writes the Unity game code in C#, the tests, the Steamworks setup and the build workflows that run in your own CI. The Product owner ranks the release and Marketing drafts the store page. Anything that sends, publishes, ships, or charges waits for your Approve. You give the final go.

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Illustrated workflow

The next level

Game code and a build workflow for review

  1. The game and the release
  2. The code, the tests, and the builds
  3. Where you give the final go

Nothing is sent or shipped unless you asked for it or approved it, and money always asks.

GitHub holds the pull request and the build workflows, and your own CI runs the builds. A store upload or release waits for you.

A closer look

An idea goes in.
Real work comes out.

Game code and a build workflow for review. Explore how the pieces fit.

Illustrated workflow

02 / The team works

The team works

The assistants take the goal, use the ready prompts and skills, and do the work in the tools you connected.

Put your idea in motion

How it works

From a goal to a result.

  1. 01

    Set a goal

    You say what done looks like: a ticket, a client, a deadline, or a draft.

  2. 02

    The team works

    The assistants take the goal, use the ready prompts and skills, and do the work in the tools you connected.

  3. 03

    You approve the risky step

    Anything that sends, publishes, ships, or charges waits for your Approve. Approve a kind of step once and that assistant remembers it, but money always asks. You are the CEO.

  4. 04

    You get the result

    A pull request with the game code and the tests, build workflows for your own CI, and a store page draft, ready for your final go.

Example

Send the build notes to your playtesters

It sends to people, so it asks first.

The team

You, and the assistants.

  1. You, the CEO

    You set the release goal and approve the store upload, the release, and the launch note.

  2. Coder

    Writes the Unity game code in C# with you, the tests, and the Steamworks setup, adds the build workflows for your own CI, and opens the pull request on its own. Nothing merges, uploads, or releases until you approve it.

  3. Product owner

    Clarifies the requirement, writes the issue, and ranks it against the release.

  4. Marketing

    Drafts the store page text and the launch post. Sending or publishing them waits for your Approve.

Integrations

The tools it starts with.

  • GitHub
  • Slack
  • Linear
  • Notion
  • Telegram

Built in

What your assistants can use.

  • Its own computer

    Each assistant works on its own computer in StellarFirm cloud, set up with the tools its job needs, and hands you the files.

  • Roles you make yourself

    Name a role we don't ship, say what it does and give it any of our skills or your own. Comes with Ultra and enterprise.

  • Keep going until it is done

    Say what done looks like and the Coder keeps going, up to ten more rounds, until the goal is met. /stop ends it.

  • Long jobs in the background

    A big job starts at once and runs in pieces in the background, streaming back as it goes. You can stop it any time, and sends and spending still ask.

  • Follows up on its pull requests

    Switch it on for a Coder and it takes on failing checks, merge conflicts and review comments on its own pull requests. Merges and replies still ask you.

  • Pictures and short videos

    Assistants make pictures and short videos on StellarFirm's studio account, and each answer tells you what the work used.

  • Edit a clip in the browser

    Trim, split, reorder, caption and add music to a clip, then export a new version. The edit runs in your browser.

  • Send your work to Canva

    Send what an assistant made to your own Canva to finish it there.

Ready to use

Prompts and skills.

Skills

  • New Unity project
  • Unity gameplay code
  • Unity tests
  • Unity CI builds
  • Multi-store builds
  • Steamworks setup
  • Release on Steam
  • Release on itch.io and the web
  • Implement a change
  • Draft a launch post or waitlist email

Ready prompts

  • Set up a new Unity project with the folders, the assembly definitions, and a first test.

  • Add a Steam achievement for finishing the first level, write its test, and open the pull request.

  • Add a build workflow for my own CI that makes a Windows and a Linux build, and hold any store upload for my Approve.

  • Draft the store page text for this release and hold it for my Approve.

Questions

Before you join.

The Coder writes the Unity game code in C#, the tests, and the Steamworks setup. The Product owner writes the issue and ranks the release. Marketing drafts the store page and the launch post. A merge, an upload, a release, or a send waits for your Approve.

Start with your first assistant.

Leave your email. Invites go out every day until 27 October, and we'll write when your spot is ready.

By joining you agree to our Terms and Privacy and to hear from us about your spot. Unsubscribe anytime.